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Prop bet glossary

The vocabulary around player props, defined without the jargon. This is educational only, not betting advice.

The basics

Prop bet (proposition bet)
A wager on something that happens within a game that isn't the final score, most often one player's stat line, like rushing yards or three-pointers made.
Player prop
A prop tied to a single player: "Will this player get more than 78.5 rushing yards?"
The line (or number)
The benchmark stat the bet is measured against, such as 78.5 yards. The two sides of a prop are the over and the under.
Over
A bet that the player's final stat will be higher than the line. "Over 78.5 rushing yards" needs 79 or more.
Under
A bet that the final stat will be lower than the line. "Under 78.5" holds as long as the player finishes with 78 or fewer.
Half-point line (the .5)
Lines usually end in .5 so that a stat can never land exactly on the number. That means one side always wins.
Push
When a stat lands exactly on a whole-number line, such as 70 on a 70 line. The bet is typically refunded rather than won or lost.
Juice (vig)
The commission a sportsbook builds into its prices. It is why both sides of an evenly matched prop don't pay exactly even money. PropBeacon does not show prices or juice.
Cash / cashed
In PropBeacon, an over bet "cashes" when the stat passes the line during the game. An under bet is "safe" only once the game ends below the line.
Bust / busted
An under bet that is already lost because the stat passed the line.
Pace
Where a stat is heading if the player keeps producing at the same rate for the rest of the game.
Void / DNP
A bet cancelled because the player did not play, or the game was postponed or called off. PropBeacon labels these "VOID".

Spreads

Point spread
A handicap that evens out a mismatch. The favorite gives points (-3.5) and the underdog gets them (+3.5), and the bet is on who wins the game once the handicap is applied.
Cover
To beat the spread. A -3.5 favorite covers by winning by 4 or more. A +3.5 underdog covers by winning, or by losing by 3 or fewer.
Favorite and underdog
The team expected to win, shown with a minus sign, and the team expected to lose, shown with a plus sign.
Pick'em (PK)
A game with no spread: the teams are rated even, so the bet is simply on who wins.
Against the spread (ATS)
A record or result measured against the spread rather than by wins and losses.
Run line and puck line
Baseball's and hockey's version of the spread, almost always 1.5. Scores in those sports are small, so each point of margin matters far more than in football or basketball.
Moneyline
A bet on which team wins the game outright, with no spread. If the game ends tied, the bet is usually refunded (a push).
Game total (over/under)
A bet on whether both teams' combined score finishes over or under a number. 47.5 means 48 or more is the over, 47 or fewer is the under.
Team total
An over/under on one team's score alone, rather than both teams combined. A team total of 24.5 means 25 or more points is the over.
Cushion
In PropBeacon, how far a team is past the number right now. Up 7 against -3.5 is a cushion of 3.5.

Football

Anytime TD (ATD)
A bet that a player scores a touchdown at any point in the game, by rushing, receiving or on a return. A passing touchdown does not count for the passer. In PropBeacon this is "over 0.5 touchdowns".
Receptions
The number of catches a player makes, regardless of yardage.
Targets
The number of times a quarterback throws toward a player, whether or not it is caught.
Rush + rec yards
A player's rushing yards and receiving yards added together. Also called scrimmage yards.
Drive
One team's possession, from when they get the ball until they score, punt, turn it over, or the half ends.
Red zone
The area inside the opponent's 20-yard line, where scoring chances are highest.
FG range
Close enough to the end zone for a realistic field goal attempt, roughly inside the opponent's 37-yard line.
Turnover on downs
When the offense fails to convert on fourth down and hands the ball over.

Basketball

PRA
Points + rebounds + assists, added into one number. Variants are PR (points + rebounds), PA (points + assists) and RA (rebounds + assists).
3PM
Three-pointers made.
Stocks
Steals + blocks.
Double-double
Ten or more in two statistical categories in one game, most often points and rebounds.

Hockey

SOG
Shots on goal: shots that would score if the goalie did not stop them. Missed and blocked shots don't count.
Saves / goals against
Goalie stats. A save is a stopped shot on goal, and goals against is the number that got through.
Anytime goal scorer
A bet that a player scores at least one goal at any point in the game.

Baseball

H+R+RBI
Hits + runs + runs batted in, added together for one hitter.
Pitching outs
The number of outs a pitcher records. Three outs make an inning, so 18 outs is six innings.
Earned run
A run charged to the pitcher, scored without the help of a fielding error.

Staying in control

Following a prop closely can make a game feel more intense, and that is part of the fun, but it can also push people to bet more than they planned. Read about playing responsibly.